![]() ![]() I think a good compromise would be to do an easy mode for people not wanting to spend too much time on combat, a normal mode which is reasonably challenging and a hardmode which is very challenging. Its not fun for me to win while barely trying every fight. ![]() I respect everyone sense of fun, of course ! I'm slightly afraid, though, that the game will end up too easy, like many games todays which have a toned down experience. I'm not suggesting you're wrong for liking challenge or finding extreme difficulty fun, I just want you to be aware that what you find fun about these games isn't what everyone else finds fun. I don't want combat challenges to be too easy, but I also play these games to experience the story first and foremost, so after a point, all a difficult combat challenge becomes to me is a roadblock to the part of the game I care the most about. I'm going to be annoyed and just glad the fight is out of the way. Furthermore, if I have to try any combat ten times, by the end (assuming I haven't given up entirely, which is the more likely option frankly) I'm not going to be satisfied. I tried this combat early on before it got buffed and it was beyond me. Speaking of which, your statement of what's satisfying also is not universal. I'm someone who's pretty good at crpgs and find this combat extremely difficult. Maybe the game is easy for you, but that doesn't make the game easy. Githyanki encounter is hard, sure, but it's much more satisfying to win if you had to try 10 time instead of winning right aways. Pls don't make this already easy game even easier^^Ĭhallenge is part of the fun. ![]()
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